1- Introduction to Autodesk 3ds Max
- Overview of 3ds Max and its role in architectural design
- Installation and setup of the software
- Navigating the user interface and understanding workspace basics
- Introduction to 3ds Max interface and tools
- Customizing workspaces and toolbars for productivity
- Understanding viewports and navigation tools
- Selecting, moving, rotating, and scaling objects
- Working with basic object manipulation tools
- Understanding object hierarchy and relationships
- Creating 2D shapes and converting them into 3D objects
- Applying modifiers for geometry transformation
- Understanding the Modifier Stack
- Creating and editing 2D spline shapes
- Converting 2D shapes into 3D objects
- Using spline techniques to modify 3D objects
- Introduction to polygon modeling techniques
- Working with Editable Poly objects
- Using polygon tools for advanced geometry creation
- Overview of Graphite Modeling Tools for advanced geometry
- Working with edge loops, vertex manipulation, and advanced modeling techniques
- Introduction to compound objects and their use in architectural modeling
- Creating complex objects using compound tools
- Applying compound object modifiers for customization
- Overview of the V-Ray rendering engine for architectural visualization
- Configuring V-Ray settings for accurate rendering
- Understanding V-Ray's features for realistic lighting and materials
- Introduction to V-Ray lights and their properties
- Setting up V-Ray lights (Omni, Directional, Spot) for realistic lighting
- Adjusting light intensity, shadows, and parameters for realistic effects
- Setting up V-Ray Sun for outdoor lighting
- Using V-Ray's Physical Camera to simulate real-world camera effects
- Adjusting exposure, white balance, and other camera settings
- Using IES lights for accurate light distribution
- Setting up HDRi (High Dynamic Range Images) for environmental lighting
- Combining IES and HDRi for optimal results
- Best practices for lighting in architectural scenes
- Fine-tuning light intensity and shadows for photorealism
- Optimizing light setup for faster render times
- Advanced techniques for using the Physical Camera in V-Ray
- Adjusting settings like Depth of Field (DOF), lens effects, and exposure
- Creating realistic camera views for architectural renders
- Understanding and implementing Global Illumination for realistic lighting
- Fine-tuning GI settings for accurate light bounce and distribution
- Using GI in combination with V-Ray lighting tools
- Creating and applying complex V-Ray materials (glass, metal, wood, etc.)
- Adjusting material properties for photorealistic results
- Working with textures, bump maps, and reflection/refraction settings
- Setting up V-Ray render settings for high-quality output
- Fine-tuning render quality, resolution, and output settings
- Managing render passes for later post-production
- Basic introduction to Photoshop for enhancing renders
- Working with layers, masks, and adjustment layers
- Adding finishing touches like color correction and effects
- Advanced Photoshop techniques for photorealistic post-production
- Combining 3D renders with real-world photography
- Enhancing renders through color grading, adding depth, and other techniques
- Reviewing and finalizing projects from the course
- Preparing renderings for a professional portfolio
- How to present your work effectively for clients or job opportunities
20 sessions, 60 hours
- Egyptian nationality
- Graduate (Faculties of Engineering, Architecture, Agricultural, Fine Arts & Applied Arts)
- Computer knowledge
- Knowledge of using AutoCAD
- Age up to 35 years
- Determine the status of the army for male candidates
- Seriousness and commitment
- Passing the personal interview